Sunday, July 31, 2011

Assassin's Creed Lineage - Complete Movie



Assassin's Creed Lineage - Complete Movie

Assassin's Creed Lineage - Complete MovieWhen the Duke of Milan is brutally murdered, the Assassin Giovanni Auditore is dispatched to investigate. The answers he uncovers implicate ...

Saturday, July 30, 2011

Duck Hunt Confirmed For The Wii U



The sequel to Duck Hunt has proven so popular that Nintendo is planning to release a limited edition 'Shotgun' pack for the Wii U.

Shigeru Miyamoto has confirmed that only 100 units will be made available to the public.

Friday, July 29, 2011

Assassin's Creed - Lineage (Part 1)



Assassin's Creed - Lineage (Part 1)

Assassin's Creed - Lineage (Part 1)When the Duke of Milan is brutally murdered, the Assassin Giovanni Auditore is dispatched to investigate. The answers he uncovers implicate ...

Thursday, July 28, 2011

Shadows Of The Damned Video Review



Welcome to my brand spanking new Youtube channel. I'll be posting all my video reviews here so be sure to stay tuned.

This here Shadows Of The Damned review is my very first attempt at this kinda thing so I'd appreciate your feedback. Leave your suggestions in the comment section below and I'll be sure to take them on board.

Cheers.

Assassin's Creed: Revelations Preview



Assassin's Creed: Revelations preview

Assassin's Creed: Revelations previewUbisoft is bringing out yet another Assassin's Creed-title this year, but will they be able to deliver yet another good game? The GRTV team takes ...

Wednesday, July 27, 2011

Shadows Of The Damned Review


Anyone who plays Shadows of the Damned will be wanked-off by Jesus in heaven. A divine handjob from the son of God. And who knows, if you're lucky you may even get to spunk in his stigmata.

I am, of course, kidding. I open with this sickening gambit because I want to set the right tone, and only a violation against The Almighty Himself will prepare you for the head-spinning cluster-fuck that is SoD.

Exaggeration? No. This game is FUBAR. Proof? Well, how about the 30ft stripper who's naked buttocks I had to traverse in order to progress in a level. Not weird enough for ya? Well then, how about the three-headed statue that vomits zombies? Trust me, this shit is stranger than Derren Brown on ecstasy.

And all those clueless cunts who cite linearity as a barrier to purchase are missing the point in the most spectacular fashion. Yes, the game is linear. And no, this doesn't detract from the demon-slaying fun. Who cares if the journey never deviates from its preordained path? It's FUN. And if you're a fun-hater you can fuck right off. Or in the words of one of the demented demons you encounter, 'FUUUUUUUCK YOOOOOOOOOU'.

Still here? Good, 'cos this review is about to get even more idiotic.

The spectre-thin plot – Hotspur’s girlfriend is dragged to hell by the Lord Of Demons, and he goes after her – sets up the action. From here on in it’s an unashamedly puerile medley of cock gags, B-Movie references and, of course, monster dismemberment. And what delightfully grotesque monsters they are. Think Pan’s Labyrinth and you’ll have a good idea of the kind of outlandish beasties that await you.

Paula: SoD's scantily-clad damsel in distress. Her unfortunate 'Groundhog Day' death sequences border on the perverse.

SoD is the sordid love child of creative powerhouses Suda 51 and Shinji Mikami. If the names don't ring a bell, the games these guys have made certainly will. Their collective body of work is nothing short of genius: Killer 7, No More Heroes, Devil May Cry, Vanquish, Resident Evil. A collaboration between these two men was always going to produce a quirky, oddball videogame. And hey, I wouldn't have wanted it any other way. That would be like teaming up Jospeh Fritzl and Fred West and expecting them NOT to rape and murder children.

But a game cannot live on lunacy alone. There has to be a solid game mechanic underpinning the joyful nonsense. Thankfully, SOD provides. At its core beats the heart of an old-school shoot-em-up. The game thunders along at a cracking pace and rarely deviates from its monster-killing agenda. And this proves to be the games greatest strength. There's no doubting that sandbox shooters like Halo are ace. The Silent Cartographer remains to this day a pinnacle of level design. But sometimes you just can't beat a bit of mindless carnage, especially when it's as well executed as this.

Your arsenal is eccentric but limited, a commendable design decision that suits the frantic corridor encounters. You never have to cycle through a burgeoning selection of weapons. A quick tap of the D-Pad and you're ready to pop demon skulls. Your pistol, shotgun and machine-gun are modified as the game progresses. Your Skullcussioner, for example, can be charged to fire off a cannon ball sized grenade, which at one point in the game must be used as a bowling ball in a particularly macabre frame of skittles.

Successfully line up a head shot and  you're treated to a lovely slo-mo instakill.

Each gun also has a secondary firing mode called the light shot, which performs a twofold function: Illuminating darkened areas by shooting wall mounted goat-heads and blasting enemies veiled by shadow to stun them into vulnerability. And it's this day/night mechanic that provides the meat of Shadow's gameplay. Whenever Garcia is plunged into darkness his health slowly begins to deteriorate and enemies become invulnerable. A light source must be located before the walking damned and your ailing health-bar conspire to do you in. Sometimes, however, you must embrace the darkness in order to illuminate enemy weak spots and solve simple puzzles.

On your journey through the Shadows of The Damned you'll encounter a mind boggling array of oddness, as if the creative minds behind it were hell bent on freaking you out, haphazardly lobbing in idea after idea without any real regard for your sanity. A Marcus Fenix clone with only 30 seconds of screen time? Check! A turret section in which your gun calls a sex line to enlarge itself? Check! An eight foot demon called Christopher who sells you items amid the lurid glow of illuminated vegetation? Check! Random 2D side-scrolling segments? Check! It's all here, all jostling for your attention in this hyper-gothic world of the damned.

The 2D sections break up the relentless monster-slaying with, erm,  more monster slaying.

Yes, there are criticisms to me made. Some will baulk at the innuendo and crude humour, the way in which the game's scantily clad damsel in distress is regularly ogled by the camera. And once you've completed it, you may feel there is little incentive to return. I managed to snag 45 out of the 50 achievements on my first play through.

But rather than piss and moan at the puerile idiocy of SoD, I embraced it. I enjoyed it. And I urge you to so the same. Ignore the snooty naysayers and treat yourself to a deliciously absurd slice of escapism.

"Assassin's Creed: Revelations" Gameplay Preview



"Assassin's Creed: Revelations" Gameplay Preview

Adam Sessler gets an early look at the improved gameplay of "Assassins Creed: Revelations," bigger city of Constantinople, Eagle Sense and new ...

Tuesday, July 26, 2011

Monday, July 25, 2011

Assassin's Creed Revelations Gameplay Demo (E3 2011)



Assassin's Creed Revelations Gameplay Demo (E3 2011)

Assassin's Creed Revelations Gameplay Demo (E3 2011)Straight from Ubisoft's E3 2011 press conference, catch your first glimpse of old Ezio in the premiere gameplay footage of Assassin's Creed ...

Sunday, July 24, 2011

How To Spot A Non Gamer - Competition Winner!


Firstly, a massive thank you to everyone who took the time to send in a submission. I was delighted by the enthusiastic response.

I received a total of 117 submissions and read every single one of ‘em. The general consensus seems to be that ‘spotting a non gamer’ is an increasingly futile pursuit. We’re all gamers now thanks to the proliferation of ipads, mobile phones and social networking sites. Console sales used to make up 80 percent of the industry as recently as 2000. Today that percentage has halved. Unsurprisingly, many of you fear for the humble console, envisaging a bleak, dystopian future of mass console extinction, to be replaced with cloud and *shudder* mobile gaming. The revolution, it seems, is upon us.

Many of you, therefore, tried to distinguish between the casual and the core gamer. Countless submissions depicted the ‘hardcore’ gamer as a basement dwelling recluse who still lives with his mum. He can be easily identified from his calloused thumbs, gnarled fingers, oily skin and repugnant body odour. In short, the average core gamer is a ‘hideous, wretched, deplorable wreck of a human being’. One of you naughty scamps even suggested that spotting a non gamer was simply a case of gender identification: ‘if you’re a girl, you’re a non gamer’.

The casual gamer didn’t escape the clumsy stereotyping either. According to you lot, the less ardent gamer enjoys a dramatically healthier lifestyle when compared to their ‘hardcore’ counterparts. Hell, they even have partners and dare to venture outside their homes to ‘socialise’. Astonishingly, one of you reported that non gamers are blessed with ‘larger genitalia’. As for the actual games, the casual consumer ‘only ever plays Angry Birds, Farmville and, at a push, Wii Sports Resort’. Halo and COD are strictly off the menu.

The winning submission eschewed the easy cliché and approached the topic from a pleasingly unexpected angle. The writer’s inspiration was, believe it or not, Anne Frank’s Diary. The article is written from the perspective of a non gamer living under the brutal dictatorship of Mario and his ‘Gamestapo’ storm troopers:

 

We hid under the floorboards. The Gamestapo stood overhead, searching for us like QTE's in a move-tie-in. Just because we didn't go to Mario's rallies, or praise his meticulous moustache, we were forced to wear the blue armband and red shoes that portrayed us as outcasts. We quickly became the minority, ridiculed in the street, as the so-called 'next generation' reminded us we were no longer welcome.

As the creaking above our heads got louder, I opened my diary:

23rd June 1991

“The gold rings have been unleashed for the first time, our wealth will rule the world.”

Unfortunately, once the nation knew how much influence we had, chaos ensued. Mario's followers smashed up our shops with their waggle controllers, and burnt copies of our latest release because it was a crime against gaming. To make things worse, they even hijacked our next title, inserting a “Werehog” into the fray as a derogatory slur towards everything we stood for. In the glory days, our pockets were filled with every left-to-right journey we made. Now, we hide from the dictator and his loyal gang, cowering in the corner with the latest Angry Birds update.

We're the minority. We're the people who think “Tekken” is how a Scot would announce the title to a particular Liam Neesom film. Our interest has dwindled as time moves on, forcing us to plough hard-earned cash into rubbish apps, and anything that lets us control a scarred wizard. Put simply, spotting a non-gamer is simple; we're the ones who go against everything Mario has taught us. Just like our entertainment, the non-gamer attitude is firmly stuck in the 'it's not cool' stage of the '90s.

Nick Akerman

 

Congratulations Nick. You are the winner of the £10 cash prize.

For the curious among you, here’s a selection of some of the other entries.

And fret not, if you’re feeling a little bummed out that you didn’t win, or that you were too late to enter, I’ll be running similar competitions in the near future. So stay tuned to Digital Gigolo.

There are so many talented writers out there struggling to get their voices heard. Unfortunately, games journalism is a painfully niche career path to navigate. Which is a shame – but if you’re passionate, and you’re good, and it’s what you want to do, then talent will out. So keep at it.

LITERAL Assassin's Creed Revelations Trailer



LITERAL Assassin's Creed Revelations Trailer

LITERAL Assassin's Creed Revelations TrailerMP3: itunes.apple.com Daily Vlogs: youtube.com Game Commentary: youtube.com POSTERS! - dft.ba Fans! facebook.com Shirts! bit.ly Twitter! bit.ly ...

Thursday, July 21, 2011

Assassin's Creed Revelations - Ubi Gabe Q&A Part 1



Assassin's Creed Revelations - Ubi Gabe Q&A Part 1

Assassin's Creed Revelations - Ubi Gabe Q&A Part 1You asked, they answered! Hear about the new combat features in Assassin's Creed Revelations firsthand from Ubi Gabe in our exclusive Facebook Q&A.

Wednesday, July 20, 2011

Start-Select - CoD Elite, Assassin's Creed 3DS



Start-Select - CoD Elite, Assassin's Creed 3DS

Start-Select - CoD Elite, Assassin's Creed 3DSJane brings you the latest on Call of Duty's Elite service, and the now dead Assassin's Creed 3DS title.

Assassins Creed Revelations E3 2011 Trailer [HD]



Assassins Creed Revelations E3 2011 Trailer [HD]

Assassins Creed Revelations E3 2011 Trailer [HD]Click Here to Watch the Assassins Creed Revelations Debut Trailer: www.youtube.com Assassins Creed Revelations E3 2011 Trailer [HD] Developer ...

Friday, July 15, 2011

"Yeah, Hidden Blade?"


"Yeah, Hidden Blade?"

Arkham Asylum's Most Memorable Moment


The hellish hallucinations induced by Scarecrow’s toxins make for some of Arkham Asylum's most memorable moments.

At first, bewilderment – it’s raining inside Arkham Mansion. The decadent splendour of your surroundings melts away into the filthy back alleys of Gotham City. Disembodied voices beg for mercy. The unmistakable crack of two gunshots. A flash of blinding white light. You’re no longer Batman. You’re Bruce Wayne, 8 years old and sobbing over the rain sodden corpses of your murdered parents.

The scene dissolves into the emptiness of space. Fragments of Arkham Asylum float above a swirling vortex. A grotesquely colossal Scarecrow, with searchlights for eyes, scours the ruins with murderous intent. An eternity of insanity is the price you pay if caught. It’s a genuinely disturbing vision of madness. Each hallucination is an expertly crafted slice of psychological horror. The Scarecrow lives to exploit the fears and phobias of his adversaries and to this end he succeeds. Batman is forced to relive the brutal murder of his parents.

But the Scarecrow’s reach extends far beyond the walls of Arkham Asylum. He also pricks you, the player, with his toxin loaded syringes. The terrifying game of cat and mouse you're forced to endure after each hallucination taps into the atavistic fear we have of being hunted. Your flesh will tingle when that roving yellow searchlight skims just millimetres above your head.

And whatever you do, don’t unzip those body bags...

Thursday, July 14, 2011

Assassin's Creed Brotherhood

Assassin's Creed Brotherhood
Assassin's Creed Brotherhood

At Last! The Long Awaited Sequel To Duck Hunt



Cor blimey, doesn't time fly? It's been 24 years since Nintendo released its duck-slaughtering masterpiece on the NES.

The game's sniggering mutt became an instant icon and appears in countless internet memes as a mocking symbol of failure.

Nintendo's decision to make the nameless pooch invulnerable to pot shots infuriated a generation of gamers and led to the cackling canine appearing in many people's top-ten most despised videogame characters.

I for one salute you Mr Dog. May your fuck-you attitude continue to blight the lives of all who set eyes upon you. In fact, I want to see this dayglow Muttley appear as an unlockable character in Wii U's upcoming Super Smash Bros game. Special move? Obvious - the ability to vomit half-chewed duck into his opponent’s cheery fizzogs.

Tuesday, July 12, 2011

About The Hidden Blade.

about the hidden blade.
about the hidden blade.

Digital Gigolo Turns Saboteur


Hurrah! The almighty Sabotage Times has just published an article of mine. You can check it out right here.

Wanna know what I'm most excited about? Well, aside from being asked to become a regular contributor, my name appears alongside fellow 'Saboteur' Irvine Welsh. What an honour! I've captured this historic moment for prosperity.

Monday, July 11, 2011

Spoiler For Hidden Blade:

Spoiler for Hidden Blade:
Spoiler for Hidden Blade:

Exclusive Patrick Garratt Interview


I’m going to let you in on a secret that’ll blow your mind: every sentient being in the universe writes their own videogame blog. Thing is, practically all of them are shit. And besides, competing against the likes of Destructoid, Kotaku and Joystiq is a waste of time. So don't bother. Do something more constructive with your life, like pissing into the wind.

Unless of course you are Patrick Garratt, in which case I urge you to blog until the tips of you fingers bleed. You see, Patrick owns that rarest of commodities: a UK videogame blog that people actually read. In fact, they flock in their thousands to suckle at the nourishing teat offered by VG247.

For the uninitiated VG247 is a gaming newsblog that launched in February 2008. Its strict news-only format was the first of its kind in the UK. Pre VG247 *shudder* the UK’s blogging scene consisted of the inane musings of that most pathetic of creatures: the aspiring games journo. These would-be wordsmiths sired a plethora of identikit blogs, each one regurgitating the same old shit from Kotaku.

It was, quite frankly, depressing.

After all, the UK publishes the best videogame magazines in the world. If ever the call arises to assemble an Olympic Squad of games journalists, our boys and girls would bring home gold every time. Thankfully, Garratt identified the need for a UK based games blog and VG247 was born. The rest, as they say, is history.

So then, here he is - winner of the 2009 Games Media Award’s Best Specialist Online Writer – Mr. Patrick Garratt…

Hullo Pat, let’s start right at the beginning. What's your earliest gaming memory?
It was probably playing Tranz Am on my friend's Spectrum. I can remember playing Pong on our black and white TV when I was really young, but that's pretty hazy. Tranz Am's the first proper memory.

Tranz Am: Pat's earliest gaming memory.

As a youngster, were you drawn to console or PC gaming?
When I was at school, there were no real "consoles" as such. Just Spectrums and Commodores and TVs and tape recorders. I loved the Mario games on NES and SNES, but I still played stuff like Quake. I was an all-rounder, really.

Did you ever dabble in the arcade scene?
Not really. I played a lot of arcade games, but I never really considered myself to be "part of it". I didn't even know there was a scene, as such. I just loved playing games. It wasn't really a social thing for me.

Whose games do you follow?
I love Epic's work. I do get excited when there's a new Epic game around. I'm 38, so that's saying something.

Pat is a fan of Epic's work. Aren't we all?

What was your first job within the games industry?
My first job was as a staff writer on a site called FGNOnline in 1998. I was working out of a bedroom in a small town near Manchester for a guy called Colin Campbell. We had 26k modems and had to wear coats at our desks over the winter. I did it for a year then moved to London to work on CVG.

Can you remember the first game you ever reviewed?
Blimey. I honestly can’t. Reviewing was never my forte, to be honest. I’m pretty much terrible at it.

Why did you start up a gaming newsblog? Surely the likes of Kotaku had that particular base well and truly covered.
When we started VG247 there was nothing else like it in the UK. Kotaku and Joystiq are both US-based, and both of them have their “schtick” - I love them, but I don’t think either of them takes a service approach to news. There was nothing out there that just answered the question, “What’s going on?” to people like me. I was in my mid-30s and had a very good knowledge of games in general, but no site provided a comprehensive daily output that kept me informed. Hard to believe now: that was only three years ago. VG247 was just a response to that.

At the time of VG247’s launch you were the only staff member. Did the pressure to deliver gaming news 24/7 ever come close to breaking you?
It was extremely busy, and it did exhaust me. I had a lot of help from a freelancer, Mike Bowden, in the early days. Without him putting in so much effort when the site was very small I think I would have found it hard to build it, yes.

Pat's homely workspace.

On average, how many unique hits does VG247 receive per day?
We’ve never gone public with our numbers, but I’m hoping to before too long.

VG247 won the Best Online Blog at the Games Media Award’s in 2009. In light of your success, other gaming sites sat up and took notice, namely CVG. In a thinly veiled dig, you highlight their recent copycat revamp. How would you describe your relationship with them – respected rival or sworn enemy?
I enjoy the fact that CVG’s placed so much emphasis on news recently. It shows there’s a need for it, and healthy competition means healthy sectors. I was CVG’s online employee number three, so I’ve got a soft spot for it. It was actually my idea to name it computerandvideogames.com in 1999, so it’s nice to see it worked. During my interview, the guy asked me what I’d do with the site in its current state: I told him to close it because the name was terrible. I think it was called Game-Online, as the print CVG chaps were so paranoid about it being associated with the magazine. They offered me the job as news editor, and when I started they’d changed it to the current URL.

It’s good that it’s still there, and I think Tim’s done a great job of reinventing it. I’m not sure we’re either enemies or rivals, although I’m sure there are those that think otherwise. We both have a news focus, but we’re very different.

You’re known for your no-nonsense opinions on the gaming industry. Has this ever landed you in hot water?
I’ve been shouted at on the phone a few times, but nothing more serious than that. To be completely honest, VG247 has been remarkably trouble-free. We report news in the main, and opinion pieces are very much a secondary thing. It’s opinion and reviews that tend to upset people. A few big issues have produced some terse emails and calls, but we’ve never been in a situation we haven’t recovered from immediately.

You once said that, “Print publishers are finding it incredibly difficult to survive, because everyone is getting their information from the Internet. Game magazines in the UK are dying, there's no doubt about that”. Do you think VG247 is contributing to the decline in magazine sales?
I’m not sure if VG247 specifically is contributing to the decline in sales of games magazines. It’s just a natural trend, similar to the one we’re seeing with people gravitating towards e-books over paper. People now have many entry points to games information, and most of them are digital. I think if you want to see where we’re going with paper, just look at the US. Game Informer’s survived (something of an understatement) because it’s owned by a huge brick-and-mortar retailer and has successfully tied its website into content deals, but everything else really has died over there. Gamers read free websites on computers, tablets, phones, consoles and whatever else, and have very little need to pay for general games mags: that won’t change any time soon.

You also said that only Edge and a handful of other magazines would survive. What makes Edge internet proof?
It’s one of the few magazines that focuses on what a magazine does best. I’m sure it’ll become challenged by the proliferation of tablets in the coming years, but Edge is a very strong brand for the 30-plus “serious” gamer and fan-developer audience. I think it’ll be around in some shape or form for years, both because it has a good understanding of the people that read it and it has a team talented enough to manage the transition to digital.

Edge Magazine: one of the few publications that appeals to the '30-plus serious gamer'.

Do you still buy videogame magazines?
I haven’t paid for a games magazine for a long time. There are some great mags out there - the two that spring to mind are Official PlayStation and Edge, both from Future - but I just don’t need to ever look at paper.

Followers of your personal Twitter feed - @patlike – will know you’re a keen gardener and aspiring novelist. In the latest entry of your personal blog – Misery Guts – you reveal how a book deal you’ve been working on for two years ‘ended in failure’. Can you tell me about your book?
I’d love to, but I’m afraid I can’t. I’m under NDA (non disclosure agreement). It was a deal to write a novel based on a games IP, but it wasn’t to be. These things happen. I’ll get there in the end, no doubt. I’ll keep growing carrots in the meantime.

I’m going to start working on securing another deal along similar lines, and I’m also about to publish an original novel for Kindle. I’ll be talking more about that soon.

When he's not blogging Pat likes to tend his vegetable patch.

Is there an aspiring novelist inside every games journalist?
Every writer’s a dreamer. I don’t think games journalists are any exception.

Which authors do you admire and who has had the biggest influence on you as a writer?
I used to read a lot of American novels, so authors like Hemingway and Burroughs inspired me in general. A friend got me to read Sylvia Plath’s The Bell Jar recently, and I enjoyed that a lot. I like stripped back writing with purpose. I’m a total ponce, basically. I read Dostoyevsky and Sartre, then tell everyone I read Dostoyevsky and Sartre.

What’s the best book you’ve read about videogames?
I’ve never read one.

As a veteran games journalist you are uniquely placed to comment on the trends, fortunes and foibles of the industry. What did E3 2011 tell you about the future of the videogames industry?
E3 was really interesting this year, because I think it showed many of the industry soothsayers’ recent predictions have come to fruition. The publishing industry’s consolidated and we’re seeing obvious avenues of entry for tech outside of the console space, such as streaming and mobile. I personally didn’t go to the show, so I got the “general’s view” from the back of the battlefield, and it seems clear the big budgets are being pushed into dead certs like never before, but that huge tracts of the games market were ignored because E3 as a format isn't satisfying the needs of the market generally. “Games” is so much more than Nintendo, Microsoft and Sony now.

I’ve already said publicly that I thought E3 2011 was shockingly bad in terms of variety and innovation, and I haven’t changed in that opinion. What it told us about the future of the games industry was minimal - it was a duff year brought on by extended console cycles.

Is Onlive the future of gaming?
Streaming games will become far more widespread, but I think it’s only part of the future picture. I do think people with fast enough connections that live close enough to data centres will start to use streaming services habitually. I know I would.

OnLive: the future of gaming? According to Pat, it'll certainly play a crucial part in it.

Is motion control an evolutionary dead end for videogames?
No, not at all. Motion and gesture control in various forms will be with us for good. I think you only need to take a look at how swipe and tilt controls on touch-screens have re-invented mobile gaming to see how powerful an interface it can be. Kinect, Move and the Wiimote are just the first baby steps to us being able to interact with software on a personality level. Lionhead’s Milo gave a glimpse of the vision, I think, but it’s clear the market and tech just weren’t ready for it.

Which current gen console do you find yourself playing the most?
I use 360 and PS3 pretty much equally. It just depends on what’s out at the time. I’ve actually been playing games on my PC a lot more than either of them recently.

And least?
Wii. I can’t remember the last time I switched it on.

What’s your most cherished bit of videogame memorabilia?
It’s a shooting t-shirt from Las Vegas (see picture below). I’m not sure it’s “cherished,” but I think it’s funny. A PR company bought it for me on a trip to CES (Consumer Electronics Show).


As mentioned in the intro, everyone seems to write their own videogame blog. What advice would you give to people who want to make their blog less shit?
You have to seek to lead in whatever you’re trying to do. You have to constantly ask yourself the question, “Why would anyone care about this?” If you can’t answer that, do something else.

Sorry Pat, but it’s time for the obligatory ‘What’s your favourite videogame of all time?’ question.
I don’t have one. It used to be Super Mario World, but I think it’d be silly to say that now. I’ve had such amazing experiences playing MMOs, and FPS, and survival horror, and Pokémon, and whatever else, that I couldn’t peg it any more.

And finally Mr Garratt, what exactly is that tattoo on your arm?
It’s an octopus. My daughter’s name is Meredith, which means “defender of the sea” in Welsh. A German guy called Markus Lenhard did it for me. I love it. I want more.

Digital Gigolo would like to say a big thank you to the lovely Brenna Hillier for helping to secure this interview.

Assassin's Creed Brotherhood

Assassin's Creed Brotherhood
Assassin's Creed Brotherhood

Friday, July 8, 2011

Assassin's Creed II

Assassin's Creed II
Assassin's Creed II

L.A. Noire's Most Awkward Moment



When it comes to shouty interrogations, Cole Phelps is your man. However, the subtle art of small talk is definitely something he needs to work on.

If you thought The Office’s long pauses and awkward silences were painful to watch, well, you ain’t seen nothing yet…

Thursday, July 7, 2011

Review: Assassin's Creed 2

Review: Assassin's Creed 2
Review: Assassin's Creed 2

BioShock Infinite's main character finally revealed!


At last! We can finally put a face to the name. And what a handsome face it is. A rugged, stubbly, Indiana Jones kinda guy.

Booker DeWitt, a former Pinkerton agent, is the cover star of the most recent issue of US magazine EGM. And he’s striking a rather heroic pose, shielding the female lead Elizabeth from oncoming danger.

Comic book fans may experience déjà vu. Irrational's Ken Levine confirmed on Twitter that the image on the EGM cover is a homage to Uncanny X-Men #141.



Unlike our previous leading man in the underwater BioShock adventures, Booker DeWitt is a fully fleshed out, talky protagonist.

You're able to hear his voice in the full 15 minute BioShock demo from E3, which is scheduled to be broadcast in America - and no doubt the internet, tonight.

For a hee-ooge interview with Ken Levine, click here.

Monday, July 4, 2011

Toys' Assassin's Creed II.

Toys' Assassin's Creed II.
Toys' Assassin's Creed II.

Digital Gigolo Needs YOU


Calling all gamers!

This is your chance to earn cold hard cash in exchange for your words.

All you have to do is write a 250 word article entitled 'How To Spot A Non Gamer'. The word limit is simply a guide, so don’t panic if you’re a little off the mark. I’m more interested in your style. You can be as silly or as serious as you like, as long you’re interesting.

The winner will receive £10 and be posted on this here blog.

So make sure your submission is a good ‘un, as it could lead to further paid work. And who knows, with your help maybe we can grow this quaint little videogame blog into a Kotaku killer!

Closing date for submission is: 24/07/2011

Please send your submission to gamesjourno@hotmail.co.uk and don’t forget to include your name and, if you have one, your Twitter account. This competition is open to absolutely everyone.

If you've got any questions or queries, leave then in the comment section below.

Good luck! I look forward to reading your work.

DG